More.ĬonvertPatchToNurbsInPlace ( FbxNode *pNode)Ĭonvert a patch contained in a node to a nurb. More.ĬomputeGeometr圜ontrolPointsWeightedMapping ( FbxGeometry *pSrcGeom, FbxGeometry *pDstGeom, FbxWeightedMapping *pSrcToDstWeightedMapping, bool pSwapUV=false)Ĭompute a "vertex-correspondence" table that helps passing from source to destination geometry. Triangulate a node attribute, if supported, and preserve the skins and shapes animation channels. Triangulate ( FbxNodeAttribute *pNodeAttribute, bool pReplace, bool pLegacy=false) Triangulate all node attributes in the scene that can be triangulated. Triangulate ( FbxScene *pScene, bool pReplace, bool pLegacy=false) RemoveBadPolygonsFromMeshes ( FbxScene *pScene, FbxArray *pAffectedNodes=((void *) 0))Ĭleanup or remove degenerated meshes. MergeMeshes ( FbxArray &pMeshNodes, const char *pNodeName, FbxScene *pScene) Re-parent nodes at root node level under a new node to re-center them at world center. RecenterSceneToWorldCenter ( FbxScene *pScene, FbxDouble pThreshold) Examples: Normals/main.cxx, and ViewScene/SceneContext.cxx.ĭefinition at line 41 of file fbxgeometryconverter.h. This class provides the functionality to convert geometry nodes attributes ( FbxMesh, FbxNurbs and FbxPatch) and mainly focuses on the two major categories: Triangulation and conversion between NURBS and Patches surfaces.
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